Smash Bros. Director Masahiro Sakuray, in the current state of the development of a large-scale game, and the generative AI was the possibility of improving the situation.
ItMedia was able to talk to Sakuray on various topics during an interview and asked about the opinions of the game market, until the end of the discussion. Outlet noted how much development was increased on the scale of development.
Sakurai, as a result, felt that the development of a large-scale game is currently “time consuming and unstable.” A solution that is noted that it is a generative AI believing that it will be used in different ways, he said.
Sakurai said the following (through the way to the translation of the machine):
“I can say that it is impossible to say what will happen. I think we have reached a point where we are trying to make a large-scale match, for example, only companies can reach a period.”
To give additional context, Sakurai does not fully confirm the AI, nor does it not mean that it is a progress or how his games will be done. The main takeaway is that not adaptable of development, it’s just how to work to create a game, it is related to how to work – it exceeds the amount of hands to do the job. In Japan, it is a matter of especially due to a talent pool and is a problem due to language barriers by bringing talents from abroad.
Earlier, we heard the Nintendo comment directly on the AI. Last year, Shigeru Miyamoto appeared using. American President of Nintendo Doug Bowser note How the company’s games will combine how a human touch is.
Thanks Itmedia and Reset For today’s news.
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